How to Upload Frames Into Animate Cc

Larn the how to master symbols in Adobe Animate with Taylor Jon Peters.

The principles of animation are mode more important than the software. However, sometimes yous may find yourself wasting besides much time in your workflow if you'd non aware of the tools at your disposal. Adobe Animate is one of those tools. Adobe Animate is an incredible tool for doing hand-fatigued style blitheness and it's used in some of the biggest Motility Design studios in the world.

At present if only at that place was a globe-class animator to show u.s. this tool...

In an incredible stroke of good luck, Taylor Jon Peters is here to bring us an in-depth tutorial showing how to work smarter in Adobe Animate. In the vid, Taylor breaks down the various types of symbol options bachelor in Adobe Animate and when to utilize each specific 1.

Got you thinking cap on? This is going to be a very useful lesson! Let's get started...

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Use Cases for Adobe Breathing Symbols

Here's a quick breakup of the importance of using symbols in your Adobe Animate workflow

1. LOOPING ANIMATIONS

Imagine if you demand to create a flag on a windy day. You're not going to want it to ripple in one case and and so cease. No, y'all're going to want it to loop until information technology's out of frame, or until you've decided in that location is no more wind.

Looped Symbol in Adobe Animate

In Adobe Animate you can set up your symbols to loop! This is amazingly useful if you're needing a lot of trivial things, like swaying grass, to keep repeating over and over again. This can too be useful if you don't want to animate the end and beginning of each cycle.

2. SINGLE FRAME PLAYBACK

What do yous apply if you don't want a loop? Well, if yous demand an blitheness to play and and so end when all the frames accept been shown, apply the Single Frame playback option. For example, if you have an explosion or dust flying away you lot'll but need information technology to play through once.

Single Frame Playback in Adobe Breathing

3. Unmarried FRAME

Demand to set specific mouth movements for vowels or a closed mouth smirk? Utilise the Frame Picker panel as you're scrubbing through your timeline. Just choose which frame you lot desire by clicking the representative graphic. One time clicked information technology will automatically create a keyframe on your layer so that you mouth state changes.

How to make symbols in Adobe Breathing

To convert an animation to symbol in Adobe Animate only click Modify > Convert to Symbol. Once clicked yous'll have an opportunity to name your symbol and choose from various setting. For this tutorial get ahead and set it to graphic and non movie.

When you're creating your symbols try to add them to folder of groups that pair well together. Try to use good logic when creating symbols, for example create a 'head' folder for symbols related to the head, and if yous're creating elements for the arms, well... make an arms folder. This will save you a lot of problem once you lot've built upward several unlike animated symbols for your library.

ADVANTAGES OF USING SYMBOLS

Symbols are like compositions in Subsequently Effects. Symbols are super dynamic and tin save a lot of time with nuanced animations. Non only that, simply you don't want to take to redraw certain assets if you tin just indistinguishable them using Symbols. They're particularly helpful if y'all're looking to get better at grapheme animation.

Why would yous desire to exercise this instead of direct ahead drawing every frame? Well, here are some benefits of using symbols in Adobe Animate:

  • Easily indistinguishable pre-built animations
  • Symbols have transform properties on pre-built animations
  • Symbols can loop animations
  • Symbols can create a library of poses
  • Symbols tin supplant poses for a frame using frame picker
  • Symbols can reduce the demand to redraw mutual elements
  • Symbols modify the starting frame

LOOKING TO LEARN MORE?

That's all for this lesson. Taylor volition be dorsum with a follow-up tutorial very soon!

In the meantime, check out our courses to find your next learning take chances. The globe of animation is heady, only learning it doesn't have to be frustrating. If y'all're ready to really upward your animation skills cheque out Blitheness Bootcamp or Advanced Motion Methods. See ya next time!

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Tutorial Full Transcript Beneath 👇:

Joey Korenman (00:00): Hey everybody. This is Joey and I am super excited to innovate a new tutorial creator here on school of motility. Taylor, John Peters is a motion designer who has worked for some of the biggest studios in the earth, including giant ant. You may take heard that in this tutorial, Taylor is going to testify you how he works in Adobe animate. And he'll start by introducing you to symbols, a powerful tool for creating traditional animation. Taylor is crawly, and you're going to acquire a ton. So if yous're ready to dive into a program that you may not be very familiar with, go download the project file at the link beneath and permit'southward get started.

Music (00:36): [intro music]

Taylor Jon Peters (00:45): What's up, everybody let's become into this. First of all, I'g simply going to show you a couple of demos, what symbols can exist used for in flash. And and then we tin get into making symbols, and and then I'yard going to open up upward a project file that I have with a character. And nosotros're going to start moving towards making a niggling bit of a rig for a person's head using frame selector pick or frame picker rather. But showtime of all, permit's simply take a look. What these things do. I think a really good style to expect at symbols in flash are just, just consider them like compositions in later effects. You tin can abroad from your main timeline and flash make sub comps that comprise animation in them. And so from there, move effectually these parent comps and you can simply layer a bunch of animation. You tin can loop things.

Taylor Jon Peters (01:40): You can, um, hide a agglomeration of dissimilar angles of objects and stuff and use frame picker and select those objects and non have to draw equally much. And as much every bit I'yard an abet for forget about the software, acquire the fundamentals, blah, blah, apathetic, apathetic, blah. This, you know, sometimes you merely don't want to have to like be like a pure traditionalist and like draw everything. This saves you time. And in that location's been times where I'll be similar cleaning up someone'due south work. And they did these refs and they copy and pasted a bunch of things similar say, you draw a brawl or something. That'due south like really good on model. And similar, you lot just, yous killed it. And and then y'all needed to movement information technology across fourscore frames, but like a linear movement across the screen. And you re-create and pasted every single affair. Now, when you need to become make clean that up, you're going to have to go clean that affair upwardly 80 times.

Taylor Jon Peters (02:32): Whereas if you use a symbol, you can, as long as you're proactive with what yous're doing, you can brand certain that, you know, you lot're going to be using a duplicate object, start with a symbol, and then only accept to clean up that affair once. And that'southward a super useful thing, simply we're going to get into that more later. First of all, I'm just going to show you lot, um, some of, some of its features. And then the beginning option under graphic, yous have options to unlike looping options. You take loop play once in single frame. So I'll show you what the benefits of loop are. I'll just play these two lovely gifts. I hateful, they're not gifts, but looping animations. I have a flag that loops and then I have a Bush that gets diddled over and then comes dorsum and loops. So, I mean, right off the bat, you tin see that this would be useful if yous were trying to populate an environs with a bunch of bushes.

Taylor Jon Peters (03:26): Wow. Um, and so basically the way this is working is you have a symbol and that symbol is filled with an blitheness. Um, you can accept as many layers, you tin do everything that you can practise in the normal timeline, just in, um, just in, in the symbol. And and then when you motility that symbol, now, suddenly you have, you have this, this composition. If you recollect well-nigh information technology, that way that, uh, you can move around scale and kind of practise anything yous desire with, y'all tin actually breathing it outside of that comp if you wanted, um, it'due south incredibly useful. And with these loops, you can, um, of class change the beginning frame. So if we take that one started to, and so like, we'll motion on to start a four. And now nosotros have a nice bit of commencement animation in in that location.

Taylor Jon Peters (04:17): And like, you tin can really, you can really build upward off of this actually easily. And so yeah, the, the loop has just, uh, of the flag is but a x frame loop. Information technology loops perfectly. Aye. And you can animate it. You can animate the symbol, you can calibration the symbol, you tin can do everything, skew information technology, whatever, whatever you want to do with it. That's groovy. And we'll, and I'll go into more depth on like what the benefits of all these things are in a 2d, besides looping, in that location's a single frame playback where, um, this is, this is actually skillful for things that are similar responsive. If you, and then what I'll show you are two explosions and a dust cloud. If y'all, if you lot have something that needs to react, um, and you just want it to play once and then be done, that's what this does.

Taylor Jon Peters (05:09): It'll play your frame and it stops. It just won't loop again. So that's proficient if you accept, I don't know, something fall. Oh, oops. If yous had something autumn and you lot just wanted a dust deject at the lesser of it, y'all can just boom, and you can move them around again, duplicate them. You lot can transform them, flip them just super useful considering here, if nosotros accept this explosion, look at that. Cool. So play in one case we'll go through your animation and your frame. Then this is a 10 frame blitheness. Information technology'll play the 10 frames and then it'll, it'll stick on the last one. And then if, if I went into this and on my last frame, you tin meet it's blank. If I drew a squiggly, it's going to stick on that squiggly line. So only exist aware of that. Absurd. And and so the final i is called unmarried frame. So it was kind of hard for me to figure out how I wanted to do a demo with this. Um, single frame is exactly what it sounds similar. So inside of this, I have 4 mouth shapes.

Taylor Jon Peters (06:sixteen): And, um, if this was set to loop or set to anything else, it would kind of but spam through these, but right now it'due south stuck to cypher. And then the benefit of this is, I mean, the best employ case I could think of is a mouth. And we're going to go in with the confront rig. I think I'1000 going to primarily focus using the single frame, uh, option, because information technology's only, it'south just what we're going to practise. And then with the single frame option, y'all actually have this lovely window under windows. It'due south called frame picker right hither. And, and you can, you can come across all your frames that are inside the symbol and you lot tin can pick the frame. And it's, information technology's really dandy considering if at 10 frames, I want him to open his mouth. You tin can do that. And there's this piffling checkbox here that says create frame.

Taylor Jon Peters (07:00):And, uh, that'll, that'll make certain that whenever yous click on a new frame, it's, it'southward gonna, it'll brand a new frame for you automatically, which is dainty. So this is really skillful for lip sinking or whatever. There you go. Beautiful. Y'all could have an endless amount of frames in here and you could select through if you had, if you had hands that had unlike poses, if you had eyes that had different poses, all great things for that case. And so that's a actually quick cursory intro. And at present let's see if we can get a little bit more complicated. Alrighty. And and then to commencement that off, permit's start making some symbols and beginning taking reward of what they do. So I'm going to brand an eyeball blink loop. I recommend using symbols, anytime, you know, you have something that y'all're going to have to animate, but you lot don't want to have to animate a bajillion times.

Taylor Jon Peters (07:57): And I mean, I think an center is a actually practiced example because if he's merely blinking, you don't want to have to make certain that his blinking eyes in the right position, every time that's blinking at the right time, you lot just like to accept an eye that's blinking, you lot know, and just exit information technology and non have to think almost it. Then what I'm doing right at present, just drawing my assets out. I'm using the pen tool or pencil tool, I suppose, in his eyes. And at present what we're going to practice, select that asset. Then we're going to go to modify, convert to assemble or FH. Okay, now we are face-to-face with, uh, this beautiful carte du jour. This is the convert to symbol carte du jour. This is where you tin can first existence equally organized as you lot want, or, um, just leave things unnamed and brand other animators aroused at you.

Taylor Jon Peters (08:46): Um, so I'm just going to name this I, and so I'll just name information technology blink. Uh, I frequently find myself making multiple symbols of the same asset because they achieve different things. And so if I needed to make the heart wait left or right, I would make a new symbol with the same nugget that looks left or correct. And so I would switch symbols back and forth and I'll prove you lot how to do that in a second. Then y'all can also choose the root folder. It'southward probably a skilful practice to just have this in here under caput assets, brand a new folder under your, uh, library. This is going to exist your favorite place. Once you start working with a lot of symbols every bit your library, all the symbols that y'all make will live in hither and this place will go the, or the library volition get super messy if y'all don't pay attention to it.

Taylor Jon Peters (09:30): So make sure you lot're keeping track of that. I'll just continue it over in the corner over hither. Okay. So now we've made our showtime symbol. This is an eyeball, what I'm going to exercise because of the advantages of symbols. Usually when yous glimmer, you lot blink with both eyes at the same fourth dimension. So what I'm going to do is click and elevate while holding alt and duplicate this eyeball, so I'thousand going to right click and get down to transform and flip horizontal. And I'll just reposition that. And in that location we accept the exact aforementioned eyeball, uh, same, same, uh, symbol, ane eyeball. And now we simply accept to animate ane eyeball blinking, which is great. Let's zoom in on here. I'm going to go to, uh, make 24 frames.

Taylor Jon Peters (10:19): If you lot're not familiar with flash, I just pressed F five in that location to extend my frames all the style out. So 24 that's one 2d. At 10 seconds, I'm going to press F six, make a new frame. I'm going to have him blink. I don't desire to keep his stroke with that big, just because it looks mesomorphic. It doesn't look like a blink that much. I mean, it kind of does, only why would his close eye look like the same size equally his open dye? Okay. And so I'll just one-half stroke that at that place yous go. Lovely glimmer. And then I'm going to drag this frame over here, and so I'1000 going to press F six once again, to gear up my easing blink. I have this almost fully open.

Taylor Jon Peters (11:ten): So there you go. And so when we press play here, it should merely exist a super uncomplicated glimmer. Nice. I'm just going to get and make certain. Well hither, this is proficient practise to, um, make a new layer. I'1000 going to cut that eyebrow and put it onto this new layer because in your symbols, you can have new layers. You can, yous tin can have equally many layers as you lot want. It'southward information technology'due south just a whole other scene within a symbol. I'll but get delete all those other eyebrows on those frames. At present here's your eyebrow half dozen again? Oops, driblet that.

Taylor Jon Peters (12:00): I'm actually merely going to move this up so that there was a bit more than of that. And then f6 the countenance starts to come up and so I'm just going to drag again, to go that final position. Actually, I'll just move this over and we'll ease back into that final position, the finest blitheness you've ever seen. Okay. Then with looping, if you want, I mean, you don't want your person to be blinking like crazy. So what you'll run across I've washed hither is I've left a little bit of a, a pre-roll and a post role. And then information technology's not going to loop. It'due south not going to loop until y'all get through all these frames. Then if you lot want them to blink less frequently than just extend a one or both of these, and at present he'southward going to merely glimmer every like fifteen frames. And so when we go out, since these are set to loop, you lot volition see blink and he'south not going to blink again considering we don't take enough time.

Taylor Jon Peters (13:11): Um, then I'll really just go in just for sake of showing you we'll brand them blink every, I don't know, v seconds requite or take lovely. And so at present he's a blink and monster just blink and so much. It's crazy. Um, and y'all'll see here, uh, the interval of the, the, uh, the loop is off from the, um, the amount of frames we accept inside that symbol. And then it's just going to stop on a half frame. Um, and so you tin can, y'all can either, you kind of accept to exercise a little bit of math to make sure that you lot're setting plenty intervals. If you want to make a perfect loop just for quick math sake. You know, if you accept a 12 frame bicycle and yous want to do a 24 frame looping GIF, you're going to brand sure all of your loops like your eyeball blinks and stuff are going to be either 12 or 6 or three, correct.

Taylor Jon Peters (14:07): Uh, and that that'll make sure that information technology will it'll it'll loop perfectly. So that'southward just a nice tip if you're planning on making internet gifts. So, and I hateful, in our scenario here, let's brand this, uh, let's stop at fifteen, and so nosotros can just make this, uh, end at 30 and at present information technology should loop perfectly. Um, another tip, if you want, uh, yous tin go under control and you can go loop playback, and that'll actually only loop your, your scenes playback, not your it'due south non going to affect your, um, symbol or anything. So there you become and then far, this is our cute souvenir.

Taylor Jon Peters (14:48): I'll just proper name that layer just for the sake of information technology. Now we are going to employ the unmarried frame setting to start making some angles of this head. There are ii ways you lot could get about doing this. I'm going to practise this, not actually considering super smooth motion yet. I'm going to, I'm going to go over that a trivial scrap more in the next video. When we start talking well-nigh tweens, which is a really cool matter, and that'south really going to blow up, accident your mind up, so blow your mind up. Then allow'southward first by making, uh, some assets for this head hither. Actually, I'm just going to go through and I'k going to brand a bunch of these avails, and so I'll come back. So you lot don't have to watch me do this. All correct. Alrighty. So I have gone in, and I've fabricated a bunch of assets for this caput.

Taylor Jon Peters (15:36): Um, everything is a symbol. Uh, so the, I made, I made a head symbol and so within that caput symbol, I take all the other assets. And then you can, you tin can kind of stack all your, your symbols. So I take the ears, or those are optics. I accept the eyes. Um, I have the ears of two years, whereas the other yr, what layer is that on? Oh, in that location'southward the two years. Oh, that'southward why I'yard crazy. Um, everything's on their own layers except for the eyes apparently, which are now on their own layers. And let me run across if I tin find this guy. So everything'southward its own symbol. And now what we're going to practice, I've washed a really cute animation. I'm actually going to add one more ease frame here and so that it's not and then quick or maybe I'll do an Antech. Okay. So now nosotros take the super quick head plough.

Taylor Jon Peters (sixteen:26): Um, simply unfortunately his head doesn't turn. And and then what nosotros're going to do is we're going to go in and brand all of the frames we demand for his head to turn. And so I'k going to do a, just a left facing pose here, a left facing head. And, um, we're going to do that all inside the symbol and we're merely gonna need, uh, we're merely going to make the frames we really need correct now. So right at present this is our front end facing pose. I'm going to press F sex activity, uh, or I'll actually, I'll drag down the line here and and so press F six and then press F five to extend those for each of these symbols, we're going to give them, um, two frames and I'll evidence you lot why that is later. Okay. So this is our front facing pose. This is going to exist our correct facing posts. So nosotros're going to merely start shifting things over. I don't demand this right ear left, left. In that location yous go. Move his face. Okay. Then we can exercise improve than that. I'grand going to, I'll just quickly using onion, skin, draw a new head shape. Nice, dainty and quick. I actually accept a way frame behind, but I don't, I can't meet it right now. Then I'll just wing information technology. Um,

Taylor Jon Peters (17:50): Exercise lost. Okay. Beautiful. Best, best drawing I've ever washed. Said that to black. Next affair we're going to do shift these optics over. I actually have this no set to single frame. So what I'g going to practise is inside that, I'm going to get over to a new symbol or a new frame within the no symbol. And I'm only going to draw out what the nose should look like too. Um, and what's nice about symbols is you can go in and you tin do all this rough drawing. And then it's very like shooting fish in a barrel after, after the fact to go back in and just clean upward the one olfactory organ, because now I have this nose for the front and the, this notice for the right angle. And I'g going to go to my, um, frame picker here and I'll just gear up it to my correct angle nose. And, you know, anytime I use this right angle or the symbol, I just have to clean up this right angle nose once, which is, which is cracking. Information technology'll save so much fourth dimension. Okay. So at present nosotros have our right angle. Um, I'thousand really going to do the same for the ear. Just go F six, delete it. Um, and I'm just going to make, make information technology open up.

Taylor Jon Peters (19:19): Cool. So now that's give or take what that year would wait like. Rotated. Again, this is more than of a software tutorial than information technology is a blitheness tutorial. So you can, you lot're going to go learn how to draw somewhere else. Cause I'm not gonna do a good chore of teaching you frame picker, choose a right angle ear. Oh goodness. I can do a better job than that. Absurd. Um, turn off onion pare. Great. Okay. Very simple. Turns his head left and then, y'all know, what, if we want to turn his head right. Just in case we can duplicate these select them. All right. Click transform, flip horizontal, which is, oh, sorry. Out of my, out of my recording screen.

Taylor Jon Peters (xx:15): Transform, flip, horizontal. Great. Okay. Try and go along everything centered when y'all're doing that, which mine is give or take. Um, now you will see in a second here that my, my symbol is set to loop. So when I play this, he's just going to exist going all over the place. But, um, here's a, hither'southward a quick way to fix that. At that place's an option hither at the very bottom called, um, see if the tool tip volition open up. I recollect information technology's only edit multiple frames. If you select that yous get the aforementioned brackets that you get from onion skinning, and you can only drag that over, get control a and and so nether your looping set information technology to a single frame. And then, um, I would just get nether first, simply put one. And then now they're all set up to the first frame. Okay, great. That was pretty like shooting fish in a barrel.

Taylor Jon Peters (21:08): So now nosotros still have that same ugly animation of him, his face not irresolute at all and he just moves to the left. So now we're going to become in, I think information technology would be nice to have him antique the left and then go down. I'm going to brand a glimmer frame and so he's going to settle to the correct. Then you're going to encounter why I left those two frames right at present. So here's our initial frame. I'chiliad going to go over to the right. Um, I'm going to de-select create fundamental frame cause I don't desire to keep, make whatever key frames outside of these, this nice timing that I take ready. I am going to click v where he looks to the left and and then I'm going to get forward forward. And so for these terminal two, let's select three and that's like 4.

Taylor Jon Peters (21:57): So now great super snappy. A little bit too snappy. I retrieve, I retrieve information technology'south pushed likewise much. And so the reason why I left these extra frames is for easing you. So there'southward a, as I said earlier, there are, there are a couple of ways that yous can do this and I'thousand going to go into using synchronized symbols in the next video. Synchronized symbols is going to be where you actually animate your full activity inside a symbol and so move that symbol. This, the way that nosotros're doing, this is more than like a rig where, uh, inside of the symbol, you lot don't actually have any finished animation. You merely accept a bunch of keys that yous tin kind of selection and choose from. Like a, I dunno, I don't know what a good example of is. This way is more like you go to choose from a toolbox of angles and, and, and keys and everything.

Taylor Jon Peters (22:47): And so the other way is where yous actually have to do a full gear up of blitheness. And and so, you know, at that place's benefits to both and we'll, we'll, nosotros'll see that in the next video, simply for now, what I'm going to do is I'm going to take this, this right turned face up, and I'1000 going to set another key frame here going, gonna press F six. And then I'grand going to become back to the one key frame and I'm going to motility everything over a couple of pixels. And then what this is going to practice is create our easing. And what you lot'll encounter is if I switch to the next frame, you can run across that everything kind of settles in. We could do the same. Nosotros can do the aforementioned with the base of the head. I'll actually, I'll just, I'll squish the confront over using Q for complimentary transform. And at present there, he kind of settles his confront in, oh, actually here, I pushed it also far. I'll bring it back. So at that place you lot get. If that makes sense, nosotros can move back over. What I'grand going to do start though, is I'm going to actually just take hold of this and do the same for the left facing post, a couple of pixels over a couple of pixels, over a couple of pixels over cetera, grab base similar that.

Taylor Jon Peters (24:06): I hateful, if you play that, it's kind of fun. What was this caput back and along, just it's not existent animation. You're only using those frames every bit a office of it. So now what we can exercise is we have him become to the left instead of grabbing that full left frame. I'm going to go back, find my friend picker, which wants to keep hiding on me. I'grand going to go choice, whoops, say I'll pick v, which is less far over. And then, um, go down instead of picking six, we're going to pick, oh, sorry, nosotros're going to choice three. And and so the next i is going to be four and it's actually subtle. And now I'g wondering if I should push it.

Taylor Jon Peters (24:53): Yes. So from three to 4, information technology's pretty subtle, especially with such a wide move. So what I'chiliad going to exercise is I'm merely going to, I'thousand just going to push it fifty-fifty further so that we can actually really see that happening. Okay. So now in that location you lot become. At present y'all can see that a lot better and information technology's actually easing into that concluding position. And then, so the next thing I'g going to do well, actually, so I guess, I guess the lesson from here is now when you start edifice a rig like this, I know that this antique is too, besides aggressive. I want, I want a more subtle ones. So now I can go back into this comp where I have all these poses take hold of a good base pose like this beginning ane, duplicated all the fashion to the far, correct. Um, you lot can kind of move information technology around. I remember it is. Information technology'south a good practise to, to keep things organized. So having blank frames like this can just like create separation because once again, like you're never going to practice the playback inside this, like this isn't going to matter. Yous're merely taking the frames from this symbol. And so at present I'm going to, from here, I'g just gonna make a really subtle antic phrase where I'1000 just very framed, sorry, where I simply shove his eyes up. And so you just outset making these frames with the blitheness in mind. So this is kind of funny.

Taylor Jon Peters (26:x): He's gonna shift his caput over in his rima oris and now we can go back out on this antique frame instead of choosing that total left, you lot kinda, yous tin run into here in the frame picker, y'all have this really large list of choices yous tin choose. And so now he's really just doing a nice, subtle look up and now we're going to brand a new frame for his look downwards. Um, over again, really, y'all know, uh, considering I gave myself extra frames here. I'g just going to go F six here. I'm going to squish his nose down, squishes mouth down, squishes the ears down a bit. Then actually the, this, this eye symbol I have is, um, simply the centre graphic. I'one thousand going to go in, make sure that this, so this, these optics are really ready to loop right at present. I'thousand going to do that same edit multiple frames, make sure everything'southward set to a unmarried frame. So I don't have whatever funny glitches. Now I'm going to go into this eye and I can really, well, we already animated that eye, uh, loop earlier. So I'1000 just going to use the loop from before and we'll, but we'll just practise single frame and get frame pick out of it. And I'm only going to go and select the airtight eye. This is a classic Enrique Barone blink in turn, except he doesn't ameliorate.

Taylor Jon Peters (27:34): Merely with, oh, that you tin now see, we take a style to aggressive head, turn Antech squish. We'll just go along this all a niggling flake more real than, oh, you know what? So we tin can likewise make sure that this is on the blink besides. Okay. Now it's an animation tutorial. Make certain your spacing'southward skilful folks because it makes you a better animator. Hey, this should animate better. And then we'll merely requite information technology a little fleck more fourth dimension to this. And what's nice well-nigh this as each ane of these cells are frames here is going to keep the data about which frame you've stored or chosen under your single frame. So you can, y'all tin select these, whoops. You tin can select all of these and shift them around and your blitheness won't read time itself. And so now you've got that. And now, because that framing is and so tight, this actually needs to be a little scrap more subtle, which is fine, but you lot can just get in and make these adjustments. And and so at the end of the day, the best part is even if we wanted to. So he turns that way, say, let'southward simply keep animating. If he now, um, blinks again and at present looks, looks the other direction.

Taylor Jon Peters (29:13): Nosotros are still only using the frames from the original symbol. So y'all're not actually going to accept to make clean up any more frames. So if we become in, I'll meet that if we go in, information technology's hard to say I'chiliad not doing an animation tutorial, but I care so much virtually making stuff look like information technology'southward blithe nicely. Then at present I'g spending way too much fourth dimension. Um, only okay, then at present nosotros accept twoscore frames of animation, 45 frames of animation, but in reality, we only have to go in and clean up 10, apparently and so much information. Um, and it's, uh, lots of quips and quirks. Uh, please get download the project files. I will, I volition leave all this in your I'll actually probably get clean this up and go out the, uh, the rough in the bottom. And you can kind of see what I was doing. And so also include the examples from earlier in the video.

Joey Korenman (30:x): If you want to larn more well-nigh using symbols in Adobe animate, you can do so by visiting the link in the description of this video. And of class, if you really want to take your blitheness skills to the next level, go check out our courses page at schoolofmotion.com. Nosotros've partnered up with some incredible artists to teach y'all the skills that pay the bills as a motion designer. And that's information technology. We'll see yous side by side fourth dimension.

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Source: https://www.schoolofmotion.com/blog/symbols-adobe-animate

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