Shingeki No Bahamut Genesis Shingeki No Bahamut Genesis Review

This is review number four hundred and thirty. This anime is part of the Fall 2014 lineup, and it'southward called Rage of Bahamut: Genesis or Shingeki no Bahamut: Genesis. It'due south a twelve episode anime well-nigh a guy with a ruby afro and he'south like the main character in a video game. It'south actually cool. Permit'due south read on.

Story

Favaro is a bounty hunter, and he spends well-nigh of his days being chased by his childhood friend Kaisar. He also collects bounties, and one brag to some ladies at a pub actually got him into trouble. He meets a girl named Amira who wishes Favaro to accompany her to her destination. He refuses, but a demon cursed helped motivate him to practise the right thing. This elementary escort job is about to turn ugly though when his journey leads him to resurrecting a brute that once destroyed the world 2000 years agone.

Taking the Pants Off

This is an incredible anime. It's one of those shows that don't really need a review. I mean, just f*cking watch information technology. It is a very interesting show though for a lot of reasons. It's interesting, because the evidence is actually good. I could not find a single mistake in it, to be honest. I'grand going to find i, of course, only this anime is a commemoration of a lot of things. Information technology harks back to one-time school clichés  and blends it with top notch digital blitheness. It's full fan service in the realm of a Cowboy Bebop or Samurai Champloo. If you like any show directed by Shinchiro Watanabe then yous'll love this anime. Studio MAPPA finally got something correct past relying too much on ol' Watanabe and the funny thing is that the man did not straight this show. A beautiful homo being seemingly captured what makes Watanabe's style great and stole it. Keiichi Sato seemingly gave Studio MAPPA the near Shinichiro Watanabe anime afterward Shinchiro Watanabe released two underwhelming work for the same gawd damn studio. Information technology's embarrassing, but it proves my signal: Watanabe himself accept no thought what makes him great. Cowboy Bebop is a fluke, and I can't look to just trash on him. Merely anyways, Rage of Bahamut is likewise interesting because it'due south a video game anime. I knew that fact heading into the prove, and the anime does boast a lot of video game elements. It captured a beautiful world that truly signifies a JRPG game. Seeing the familiar Bahamut and the old school cliches at piece of work, I honestly thought the game is a 80s 8-bit visual novel or something akin to the beginning Final Fantasy game. I thought FF itself was giving a nod to Rage of Bahamut when they included the dragon as a summon in the game. Information technology was a 18-carat surprise to know that the Rage of Bahamut game is actually very contempo, and not the kind of game you expected.

Mobile Game

Rage of Bahamut is a freaking card battle mobile game. It apparently got around 20 one thousand thousand active Japanese users during its elevation, and it was as pop as Temple Run or some sh*t. I said to myself though, "surely the card game has the same story and characters, right?" and then I tried to find some reviews of the game. I found one from WIRED dated 2013 (Here) and the review is laughably stupid. Information technology was basically a dude thrashing the card game and everything information technology represents. It rejects the thought that borer sh*t in your phone while beautiful artwork battle can be considered a game. I know its commonplace now to see card boxing games, just I guess the concept was still new back in 2013. This stupid article kinda captures the feeling one has when he no longer knows what the f*ck is happening to the mural he is familiar with. It reminds me of that famous video game review that hated the analog stick calling information technology awkward and a huge detriment to the game. Aye, the ability of hindsight is amazing knowing that analog sticks are standard now. But anyways, I read another review of the game (HERE) and it doesn't really mention any semblance of story. The merely thing information technology talks near is how a Japanese card boxing game crossed the western seas and became commonplace. By the looks of information technology, I think the only thing that really came from the game is the graphic symbol design. The devils wear bondage and looks like visual kei stars, and the angels are bathed in a gay orange light. I like it, but information technology should be established at present that this anime is not a video game anime. For the most part, it'due south actually an Original Screenplay. So the video game world building and the old school aesthetic of the anime is completely its ain, and I honestly find that fascinating.

Of course, this isn't the first time I've seen an anime adjust some weird game. Actually, in that location was a mobile game back in 2013 called Zettai Bouei Leviathan that kinda did the same matter. Leviathan is absolute garbage though, and information technology was one of the worst shows I've always seen. That'south to be expected also, because there was no story, character or anything else to build off of. The studio is forced to create an anime out of vague stuff non meant to be an anime. The result is a vapid and regretful show where, I swear to gawd, I saw i daughter squeeze a craven and an egg popped out. It was an anime experienced that truly inverse my life, and this is really the standard I expect from a lot of mobile games. I'd hope to get something decent, just I generally get regretful sh*t. But, to be honest, I remember I've simply ever reviewed 2 mobile games in my journey to 1000. Girlfriend Beta being the simply other one, and that show is enjoyable for the meme alone. Oh gawd, will I exist reviewing more mobile game adjusted anime moving forward? I promise not. I'd prefer reviewing anime adapted from pachinko games (Hither) or those from a line of gawd damn action figures (HERE). Yeah, I oftentimes hate myself for doing this 1000 review goal. Anyways, Rage of Bahamut is unlike any other testify I've seen from dubious sources. It seems that MAPPA really put a lot of effort and work into making this anime outstanding. I honestly could non believe it, but this show captured the appeal of a video game anime despite having no references to one. It's very new to me, and I really love discovering new things in the anime landscape. An original screenplay adapted from a mobile game that delivers a video game experience is really something new and heady for me.

Ambitious

Ok, let'south become into the meat and stuffing of this anime. In the very first episode, the ane thing that'll truly leap at you is the ridiculously well-baked blitheness. The anime opens with a hunt scene of 2 guys on horseback, and everything is on betoken. From the animation to the background blueprint to the camera piece of work, the evidence seems to be operating on a very high standard. Information technology'southward pretty insane considering it's just a regular ambulation evidence, but the quality is about pic-like. It is topped off by some orchestral music, and I swear to gawd, it really elevates the unabridged experience. While it takes a long while to get used to the fact that the main graphic symbol is a guy with a ruddy afro, it doesn't take much effort to really be sucked into the beauty of the anime. I specially beloved how the animation contorts the faces and how a lot of scenes are detailed rotoscope that simply looks absolutely stunning. I beloved the trip the light fantastic toe scene in the 2nd episode, and information technology is seriously just the studio and the manager showing off. I'grand actually a bit curious why they are showing off in such an aggressive way.

As I said before, MAPPA heavily relied on Shinichiro Watanabe during their beginning outing. With the famed director, they produced Kids on the Slope and Terror in Resonance. If given the chance, I remember Watanabe would've jumped on this project besides only his absence is kinda interesting. If y'all looked at the guy's list of project, Terror in Resonance is actually the last anime he directed. The bastard went silent for a long time until it was appear he's doing a new directorial work in 2019. Why didn't MAPPA want him, I wonder? I remember the studio kinda realized Watanabe didn't really take the talents he was known for. I'g simply speculating though, but I honestly do not think he could've done this anime justice. Keiichiro Sato and all his Tiger and Bunny glory certainly found a new home though, and the consequence is just fantastic. 1 thing I truly loved well-nigh this evidence is actually the rich earth building, and I think Sato is actually really skillful at that.

No Time for Exposition

An effective world building is done through the visuals. Sometimes, you don't need to have characters talk almost stuff to constitute the rules of the world. In the anime'due south first episode, the world building is just wonderfully established with very piddling explanation. We are introduced to two people that hate each other, the fame and stigma of a bounty hunter, and the unquestionable authorisation of a knight. We are also introduced to a earth that has quaint piddling towns, bustling pubs, monsters attacking people and a agglomeration of thieves and colorful characters to meet in a fun journey. I simply described a standard video game, and this anime established all of that in but the first episode. I particularly beloved how the anime never explained who Bacchus is. He is only a guy that likes to drink, collects bounties and has a talking duck. If you lot aren't familiar with the name, then y'all'll never approximate he is actually the God of Wine in Roman mythology. The anime never explains that. He would spout nonsense well-nigh existence a god, but it's a detail that simply belongs in this earth. Y'all can learn in or not, but that only shows how rich the earth building is.

This is honestly the all-time thing almost Keiichiro Sato. The man knows how to build a world. If you've ever seen Tiger and Bunny, then you'll know a lot of the stuff in Boku no Hero was done by Tiger and Bunny first. The whole thing about super powers being normal, the unification of the western superhero aesthetic to the Shounen japanese mindset and bringing to life a world where "comic book heroes in anime" be is done extremely well past Sato. Hither he is again, giving us a video game earth that exists in anime. I swear, I've wasted endless hours in the aforementioned town in the outset episode and I've hunted the same bounty that appears in the show. That's how solid the world edifice is, and it really just ramps up from there.

A Hero's Journey

So, what'due south the anime about? It really has a very simple premise. The anime is about a guy with a red afro escorting a girl to her destination. He once bragged that he knew a shortcut to get to her destination, and he promised the girl that he'll take her there. The journeying from indicate A to point B is as yous'd await. They'll be travelling the earth, they'll meet new characters, the evidence will take a monster of the week format and it reaches a climax towards the finish. Video Games are never uncomplicated though. FF7 started out past blowing a reactor and it spawned into a mission to save the earth. Like, how do yous go from being an activist to witnessing a blossom girl killed at the cease of disc one? Just that's the dazzler of a video game. It ever ramps up in ridiculous fashion. While this anime has a direct forward indicate A to Point B story, it is littered with a lot of subplots. As you progress to the show, you realize the journey isn't equally elementary as you'd look and the daughter actually has ties to demons, angels and a giant dragon that once destroyed the world in a glimmer of an eye. This would've been a wonderful video game, and who knows who'll dice at the end of disc ane. I'll go over each subplot, simply I'd like to talk virtually the main story showtime. The nigh remarkable thing about the main story is how it utilizes the hero's journey archetype.

The hero's journey is like a very typical story structure that a lot of popular story utilizes. Even movies adapt the hero'southward journey and for skilful reason. If you desire a really good story then a hero's journey is kinda the easiest and well-nigh effective way to exercise it. Clichéd, yeah, but a good writer knows how to write a skillful story. Of grade, I'one thousand no writing genius and I don't know the hero'south journey archetype in particular. You tin become Hither (mayhap after finishing the anime to actually see how the testify uses it) and discover how beautifully textbook this show is to the hero's journeying format. The archetype has twelve stages, and the anime does each and every one of them. I swear to gawd, information technology's cute how effective the hero's journey is washed here. From the inciting incident to the telephone call and refusal of the hazard all the fashion to the last phase of the archetype. The anime utilizes each part to a tee and it actually elevated a simple point A to point B story into one of the most constructive narratives you lot'll come across in an anime. This is the insane level the prove operates on. With its rich video game world to its intense animation to its astonishing employ of the monomyth, we're dealing with some high quality sh*t hither.

Frenemies

This evidence has three subplots and they all kinda merged into one at the end of the show. Each subplot operates on its own story and characters though, but they soon connect into one giant pie along with the hero'southward journey. Information technology can honestly be messy at commencement, just each subplot stands out on its own that you can easily distinguish where 1 starts and ends. The first one is the story of red afro and the disgraced old knight. They're the 2 dudes that chased each other on horseback, and the anime took its sweet time really unraveling this story. At the start, it's simply our primary character being hounded by another bounty hunter. It's kinda comical and a bit lighthearted how the guy just doesn't stop chasing the other. As the show progresses though, the relationship of the two is explored more deeply. Flashbacks and exposition gives us the reason why the two fights and why the other guy is relentless on taking down red afro. This subplot is wonderfully complicated and its real strength is really highlighting how deep the bail of the two characters is. Once the deep bond is properly explained, the show would at present practise its best to test it to see how far information technology'll bend earlier it breaks. Will it even break? Or is the long years and deep past the two shares strong enough to weather whatever storm? I'll tell y'all though, seeing two dudes fight with a fork and pocketknife has never been so meaningful and heartwarming before. This subplot is complex and strongly written, and I really love how information technology never actually gets lost in the insanity of the other subplots. A huge storm might happen in the story, merely the two characters and their subplot seems to ever be at the heart of it.

A Key to Unlock a Dragon

The second subplot is a brewing mystery concerning the girl. She is actually a devil and she stole something of import from the angels. It's very complicated, only the gist of information technology is that she has a fundamental that tin resurrect Bahamut. The mystery comes from how she obtained the key. Only angels tin can affect the primal or something, and this demon somehow strolled into the angel's domain and took something important from them. She, of course, doesn't remember always stealing the key, but the angels want it back. The demons desire the key too, considering they want to revive Bahamut. Information technology's a giant mess involving angels, demons and even the humans. As the show progresses, the programme to retrieve the cardinal kinda blows upward into something more insane. We discover a giant conspiracy surrounding the girl, her truthful identity is also shrouded in mystery and her actual journey from point A to point B seems to be a scheme past a puppeteer decision-making sh*t in the shadows. It can actually get very overwhelming at some indicate, because the stories gradually expand until they all combine into one. The hero'due south journey kinda ties back to Bahamut's revival and we soon larn the girl herself is as well linked to the giant dragon. To make matters worse, Bahamut is close to being resurrected and he'due south fix to receive the key. The angels, the demons and the humans are now in overdrive because one daughter seemingly has the cardinal to everyone'due south demise in her hands.

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This subplot is honestly a mess, because a lot of characters announced late in it. It started with one Visual Kei inspired demon that was hunting down the girl, but and then we discover some other demon is after her likewise and then one final twist kinda negates and complicates the entire demon chase. In that location were too a lot of useless characters that appear in this detail subplot, and it'due south a very common symptom of an Original Screenplay anime. I have huge problems with the Cerberus girl that didn't really do anything in the story. She was just at that place for fan service, and information technology'southward not even adept fan service. There were also some angels that didn't really accept any big role in the show. They were but there to kinda stare daggers at Archangel Michael for looking like a female character or something. I exercise understand that these characters exist for the world building besides, but they were accented clutter by the end of information technology.

I would like to praise the world building ane more than time though, because a lot of it is once again told through the visuals. The angels remember highly of themselves and they consider the humans beneath them. Of grade, the humans worship these winged miracles which kinda adds to the arrogance of the angels. Considering, honestly, if it was such a big deal so they would've gone and think the central themselves but they're besides hoity toity to exercise that. Their airs will cause their downfall, and a giant ass dragon is ready to stick it to them. The earth building besides does a not bad task introducing the demons. As well being interested as well much into leather, the demons are also untrustworthy, arrogant and manipulative. The traits of the angels and demons play a huge part in the ending, only the impact is actually but felt through the visuals and the beautiful subtext of the globe building.

The Saint of Orleans

Peradventure the virtually confusing subplot would be Jeanne D'Arc's story. I actually dearest her introduction, because she is a knight called upon past the gods. Her presence is astonishing and the camera work suggests how of import she is. Seriously, the only fourth dimension she was always framed as a human was when she was almost burned at the steak. Oh yeah, spoilers, f*cking Joan of Arc is killed for being a witch. Her story feels the about unnecessary though, but I still like how it was presented. She was the called knight and she was kinda the main guy to become the champion to vanquish Bahamut. Her male monarch is jealous of her though, and and so he wanted her burned at the steak. Things took a precipitous turn though when the aforementioned puppeteer controlling the girl's journeying from point A to indicate B also rears their ugly head in Jeanne'south story. In a plan to complicated matters, the champion of the gods went AWOL and her destiny to get the Bahamut slayer is axed. I by and large like this subplot because of Jeanne's story itself. I'1000 a sucker for whatsoever Joan of Arc story in anime because she is only that cool of a historical figure. In the overall state of the show though, her subplot is honestly non that of import. You tin edit her out and the testify would still be as epic. She was really merely there to complicate matters and add a layer of narrative to Bahamut'southward revival.

Her relationship with her king is pretty good though, but it is honestly exterior the realm of the main story. She also doesn't actually bear upon the main characters in whatever ways. The closest she e'er came to talking to ruby-red afro is when she was info dumping well-nigh the champion that will slay Bahamut. In the monomyth's twelve stages, she was the sixth stage earlier red afro goes to his Innermost Cave. Despite being a very useless character, Jeanne D'Arc all the same has amazing presence though. As I said before, the visuals fabricated her look important and the globe building shows of its rich tapestry past having the Saint of Orleans in its video game world. If this was a video game, you lot can bet there's a side quest where you can fight her, similar when Sephiroth made his cameo in Kingdom Hearts.

Nearly Perfect, If not for One Crucial Chip

I've honestly considered this anime for a perfect score. I expect at how much effort is put into it and I evaluated the experience it gave me. It's honestly peak notch, and there'south barely any error in it. There is one though, but it's kinda stupid. You see, this anime is too good. 1 of its major flaws is that the story is relentless and a lot of stuff happens in 1 episode. It tin can really overwhelm people, especially during the latter half of the series. I call up how we saw the first subplot resolved, but then the third subplot appears while the second subplot is also happening in the background. There'south very little breathing room in this anime and information technology really drags the show down. It'south so effective at telling its story that information technology ruins its pace and high quality blitheness past exposing so much of it. Equally I said, it's stupid but my main criticism of the show is that it'due south also compacted. The iv stories bump and disharmonism at one some other. Yous ofttimes have to recollect a lot of things happening in i episode because then much is thrown at you lot. The regular audition would honestly have a hard time keeping up, and I don't blame them. The show itself doesn't really take into account the audience in its procedure, so information technology but moves on a fast gear requiring everyone else to keep up. Now don't get me wrong, I love the evidence'due south fast gear. Information technology feels fine considering the action picks upwardly from the outset episode up until the explosive terminal episode, but it is withal a massive setback for the show. The subtle nuances of the blitheness, the ambitious storyboarding and impressive cinematography, the powerful subtexts and the incredible residuum of the 4 stories kinda gets wasted and not appreciated considering of how much is thrown at you. I'm honestly pissed, because I want to give this anime a perfect score mainly because information technology did do besides much in one episode. It is actually accomplishing something, and it has a articulate direction on where it wants to get. I'thousand mostly pissed because a lot of Original Screenplays aren't similar this.

Empty and Vapid

I've seen a lot of original anime that is just gawd damn awful. Information technology ofttimes breaks my sanity, information technology tears me apart from the within and these shows ofttimes make me want to carelessness my 1000 journey. The matter that hurts the most is that people defends these awful shlocks. Now, OK, taste is subjective but I often have to restrain myself whenever I hear people praise an empty and vapid show similar Glasslip. The anime had no clear direction, a lot of the episodes are empty and the entire experience feels like a waste matter. I've seen twenty iv episode original mecha anime present an empty and vapid experience, and I still hear people liking it. I feel pitiful for shows like Rage of Bahamut that clearly tries to fit as much in its twelve episode run knowing it can't cut annihilation out. Each aspect is of import and each overstuffed episode is by design. To run across it fail considering of how much endeavour it puts out actually breaks my centre, because in that location are a lot of original anime out there that barely does even an inch of effort this anime has presented. I've seen people defend vapid and empty shows like those, and here is a legitimately outstanding testify non achieving a perfect score for beingness too damn good. I hate information technology. I hate myself. Some of you would argue that I should just shut up and requite this anime the 10. I'm honestly not similar that. I'k not a lazy reviewer that believes "scores doesn't matter in a review" because they do. I'm besides non a reviewer that believes in a decimal bespeak organisation. I'thousand not going to give this anime a 9.nine just considering. No, f*ck that. I have my reviews seriously, and that'due south actually why I tin't give this anime the perfect score. Believe me, I want to but I can't. It's just one of those things, really. But I gauge it too gives yous an idea how great the shows in my All Tens are given how they have been given the perfect score. I'm sorry for ranting, only I've been doing this for vi years at present. Give me a break.

A Bloated Cast of Interesting Characters

As I said before, a lot of the characters are useless. They don't serve whatsoever real purpose but they oftentimes add depth to the earth building. Sometimes, the globe building helps them become more than interesting. It'southward a wonderful give and take given how cluttered the show is. Likewise, no, the swollen cast is not a flaw of the testify given how it adds flair to the video game entreatment of the anime. I may not know why these angels be, just seeing them part some clouds and appear before humans is pretty absurd. To see these humans then bow to them is but gorgeous to look at, and that'south a very expert example of the wonderful world building nosotros have here. I tin can't stop gushing most it.

But, anyways, in terms of the actual of import characters, I think they're all pretty great. I won't go into item over each i simply I do trust that they really made their subplots special. They contributed a lot to the narrative and their inclusion to the overall story is really well washed. I especially dear the zombie character in this prove, because she does very petty in the bodily story, but she still had some impact in how the narrative turned out. The same goes for Bacchus and his weirdly Miyazaki-esque inspired duck and the bunch of leathered demons that appear in the show. Mayhap the all-time character to both exist useless and of import, but somehow enriches the world only also gets a lot from the globe building, would be the famed dragon itself. Bahamut did nothing in this anime. For the most part, he'southward but a very cool McGuffin that the heroes must reach. Yous could supervene upon him with any other plot device and information technology wouldn't affair, and yet he does affair. How he stands over everyone, how his revival was given importance and how a lot of characters are breaking their backs to foreclose/make his revival come to fruition makes him a very important character. I clinch you, his revival is something to behold and yet he is still not that important of a graphic symbol.

Sato, Hasegawa and MAPPA

I've already praised Keiichiro Sato in this review. I simply know he is an accented genius, his style is remarkable and he should exercise more anime. He seems to be picky with his shows, and that's fine. If they're as banging equally Tiger and Bunny or Rage of Bahamut and then he can take his time. I call back he prefers being an blitheness director more than than an bodily overall director and I remember that'south also fine. The human being has mad talents and I'g certain anything he works with will come out as magnificent. Sato is really heavily praised for his blitheness direction for The Big O, and information technology seems he had a quaint reunion with its author when doing Rage of Bahamut. Keiichi Hasegawa is a very talented writer. I mean, he did an original anime. Mari Okada can't fifty-fifty do that, and she is seemingly doing directing work now. I say good for her. Hasegawa is known for his scripts for tokusatsu shows though, like Ultraman and Kamen Rider. His wiki page is full of talks about being ambitious and pushing the limits of the medium, and I recall that's how he really operates and he brought all that good stuff in this anime as well. Information technology's still bloated in some areas, but the two Keiichis seemingly worked together to cover each other's flaws. The cluttered writing is elevated past the visuals and the world edifice is elevated by the characters and the narrative. It's a cute marriage of two talents giving us one hell of an feel. MAPPA is an interesting studio. Right at present, you lot all know them as the studio that did Yuri on Ice. Back in 2014 though, they're struggling for relevance. This small time studio bet a lot of stock on Watanabe, and the adventure kinda failed. For their new direction, it'south kinda cathartic to see them succeed without the famed manager. It seems the studio is going back to its humble Madhouse roots, and I exercise hope their post-obit shows are as good, if non better, than this anime. I mean, people still won't close up about Yuri on Ice, so that's something.

Sight and Sound

Once more, the grapheme design is really the only link the anime have to the actual game. To be honest, information technology'southward not actually that stand out of a design for a carte game. Some of the cards look generic and Girlfriend Beta honestly has a more interesting design way. Simply again, I gauge back in 2013 the whole card mobile game concept was nonetheless fresh. I can't observe the credited artist for the game designs, and I'g guessing there are a lot of them. For the anime though, the design is credited to Naoyuki Onda and he is also the credited animation manager for the series. In terms of pattern, I really love the aesthetics of the anime. It'due south very western and that's really why I kinda thought the entire project is done by Shinchiro Watanabe. He loves western stuff and his visual fashion is kinda prominent hither. I hateful, a guy with a crimson afro is pretty unusual and there is no nod to anything Japanese in the evidence. Fifty-fifty the monsters have a western flair to them. I'k guessing Sato is more of a western nut than the guy who made jazz in infinite and Sato was really aiming for the western market to respond to this show. Anyways, the designs are great. I love the demons in their sexy leather outfit, I love the angels bathed in orange light and I specially beloved the facial features of the characters. The anime doesn't shy away in contorting the faces, so I was always drawn to it. The facial expressions are e'er so strong and reactive, and information technology really adds to the already strong visual storytelling of the prove. Coupled by the video game aesthetic and the ambitious storyboarding, then the design really fits perfectly in this well-crafted anime.

Animation is outstanding. This is the outset thing that'll greet you and it just never lets up. The action is always on, the incredible attention to detail is e'er front and center and the blitheness features a lot of fascinating styles. It has standard rotoscope, merely information technology also pushes the frame past frame style to its limits. Certain facial reactions can only be done in detailed frame by frame, and sure movements tin can only be achieved through some insane blend of digital animation and cell animation. The movements are crazy by themselves, simply the camera also flows with the scenes. Certain fights don't accept a steady camera. Sometimes the editing is really a bit likewise fast, but it often just hurries into an incredible sakuga scene to make the moment memorable. Sato'south manner is incredibly complex, and you lot tin can tell his years as an animation director is used to its fullest here. But it'due south not just the animation that is impressive, because the cinematography is also superlative notch. There are certain scenes that are just brimming with artistry and incredible amount of detail that literally translates to "every frame a painting". Sato would ofttimes utilise blocking and camera framing to deliver something truly astonishing. Information technology kinda excites me every time you run across the storyboard just get a hazard to evidence off the stunning visuals. I often have to pause and just be in awe at what I'1000 looking at. It should be noted that I HAD to pause because the editing is actually fast and the painting like frames frequently pass by unappreciated.

It's besides non only the visuals that really elevate the experience, because the music is as well pretty top notch. There is always an intense orchestral groundwork in some of the epic fights, and it truly brings the video game artful of the show to life. Sometimes, even a uncomplicated chase scene has and then much emotion and stakes because of the effective music playing on the background. Equally of this anime is truly on signal, and I really plan on revisiting this i to meet if it tin can go full ten. I personally believe it's a x right now, but I dunno, not quite there yet.

The anime's OP is "EXiSTENCE" by SiM. I f*cking hate this song. It'south just loud, and I personally have a pet peeve of songs forcibly using English language lyrics. I honey the rhythm and the rock out appeal of the song, simply the vocal itself sucks. Information technology's difficult to mind to, and I honestly can't learn to like information technology even after listening to information technology eleven times. The OP sequence is hella cool though. It'due south a fast montage with some sloppy editing, but the rock heavy tune of the song kinda complements the heavy montage. Information technology features all the characters, some of the stiff CG and a lot of absurd shots of Bahamut just looking insane. I freaking dearest it.

The anime's ED is "Promised Land" past Risa Shimizu. This is a ballad, and it's a dainty absurd down song for the show. Information technology's mostly about unending love and all that sh*t. I still hate the forced English lines, just this is a better song for me. The ED sequence features the stunning blitheness of the show as it highlights Amira just dancing in all its impressive animation. If you dearest the ED sequence then you'll love all the fun things in the anime itself.

Overall Score

9/10 "This is a video game. You're watching a genre defining video game anime, and I assure you it'southward the only one out there."

Personally, this anime is perfect for me. Sure, it has its flaws and some messy story elements but I freaking love this anime. The visuals, the characters, the story and even the music are just really well done. The video game aesthetic is also astonishing given that this is an original anime with very trivial elements of the mobile game influencing its product. It kinda blows my mind that the almost video game anime I've ever seen isn't really a video game anime. This show is rare, it's good and it's one hell of a ride from start to finish. I highly recommend it.

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Source: https://pantlessanimeblogger.com/2018/08/09/shingeki-no-bahamut-genesis-review/

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